Nanoweave Armor. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Its less used than ammo belt and nanoweave loadouts though. Rank 5 nanoweave brings health up to 625. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. The shield can absorb up to 450 damage from any source, based. This guide only covers common-pool suit slots. PlanetSide 2 Forums. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. PlanetSide 2 Forums. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. With a Nanoweave Armor you can compensate and get more survivability. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. It is unlocked and upgraded using Certification Points. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. 86K subscribers in the Planetside community. Step 3: Profit. ) bodyshot - not a headshot or legshot. nehylen. 5. PlanetSide 2 Forums. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. While equipped, Flak Armor reduces damage taken from several damage types. I use nanoweave on both. Adrenaline Shield is an ability available to the Heavy Assault. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). Nanoweave is still the meta during most fights. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Nanoweave nerf is first a nerf for OP HA class. 8x VS headshots thats 2. Nanoweave armor increases two rounds for both weapons to kill. Here's the graph. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Max revive tool and regen device. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. Why even have the suit slot if all anyone uses is nanoweave?. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Pielord Sep 23, 2018 @ 4:11pm. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Downtime for this update is expected to last up to 4 hours. ”Gaming. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. #3. Fiberweave armor adds resistance to the health. As you say, it's only bodyshot resistance. But this downside makes it way too situational. Depends mainly on your playstyle. TTK has increased 1. Level 5 reduces anti-materiel rifles by 20%. travbrad, Feb 26, 2013 #1. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. As it stands body shots deal 0. Very noticable difference when using it vs when using nanoweave. Always Adrenaline Shield and Nanoweave Armor. If you really need to know: Heavy: The MSWR. I'd suggest Nanoweave + NNG for your average player. New nanoweave effect on snipers didn't change in the slightest. The limiting magazine size might be an isue for some too. Nanoweave Armor 2: 10c Increase health by 12. Flak Armor. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Nanoweave is, maybe, more general but so what of. I'm wondering where to place my certifications for an optimal build. Title. So, I've really taken a liking to the heavy assault class. Just had a. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. I think you get 1 shot by snipers to the body if your not wearing it. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. “I have 4 loadouts to fill. Its effectiveness goes down with the amount of hp you have left. NC is the best for that. And it benefits a lot from Nanoweave armor. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. I'm really enjoying it. PlanetSide 2. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. Step 3: Profit. 2 C4 is mandatory. Because new players die mostly to explosions. Beyond that, you're pretty much dead due to the ttk. . As it stands body shots deal 0. You are more likely to survive, but not guaranteed to survive. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. PlanetSide 2. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). Redeploy by pressing U. Nanoweave Armor is a certification for all classes except MAX. I've also purchased the TMG-50 and slapped the HDS (3. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). PlanetSide 2 Forums. Then finish off with the flare gun. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Due to the size and chaotic nature of combats. I am really happy about this. While it deals 50 less damage on. Fairly limited effect, but you may survive anther bullet or two - Flak armor. 1x for bolt action sniper rifles and 2x for other weapons. 2 sec like many games weapons damage value dosent really matter no more but in a 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 7 2. Page 1 of 2 1 2 Next > Vulpecula07. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. All HA shields are not effected by nanoweave armor or flak armor. 1x reflex sight, forward grip, and softcore ammo. FateJH. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Engie- flak armor fo lyfe. 4x scopes for the TR Carbine. Default. This is a must-have item. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Unlocking Nanoweave Armor should be your focus. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Increasing the headshot multiplier to 2. Headshots does double dmg most headshots does 2. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Theoretically, it's something like 2000 max for a NW+NMG. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Nanoweave also makes a great choice for indoors combat. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. In general c4 camt harm armor iRL unless its in the form of a shaped charge. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. P. Here's the spreadsheet. Get the first two ranks of Nanoweave armor. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. NO armor requires skill to wear. Use it to blow people up. Now, for tech plants/amp stations, nano weave. It is unlocked and upgraded using Certification Points. I did not notice what his work is. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. armor 7 to N. But instead of removing nanoweave I'd suggest to add other options: 1. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. PlanetSide 2 Forums. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Scr1nRusher, Jul 4, 2014 #2. This update contains a massive push toward a better starting experience for new players. (Do you really want to hurt me!? It fits the QQ armor theme. Assimalate and your choice of second implant. Especially with the lowest damage LMG in the game. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. It is said that NMG is unaffected by Nanoweave Armor. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Choose a laser sight if you want to cqc. Planetside 2 - Quick Tips 5 Heavy Assault. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. PlanetSide 2 Forums. biased toward your precious NW armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. You have to. This damage reduction multiplicateively stacks with Nanoweave Armor. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. If you have extra certs. Frightning89. default sidearm, nanowave armor, assimilate, and critical chain. I'm trying to figure out what is the best loadout. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. But the effectiveness of the resist shield is highly dependant on your health. IIRC max flak gives 50% damage reduction from explosions. I use the emperor with laser, but I feel any of. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. 175 votes, 59 comments. This is normal. So i've seen many times people say how heavies are OP due to over-shield ability. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Nano-cloak takes a bit more familiarity with the class IMO to use better. Lets you travel a little bit farther while cloaked. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Nerfed that about a year ago. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. get back previous state of Nanoweave Armor (e. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. The other guns are there to specialise in something. absolutely correct statements. Összes Témák. PlanetSide 2 Forums. No, reducing headshot damage would buff skill. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. With nano, you will have 625 hp and 625 effective shields, for a. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. I was considering grabbing a. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. g. I am really happy about this. PlanetSide 2 Forums. 86K subscribers in the Planetside community. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. Below the line, you should turn it off. Usually enough to require one. Flak Armor is only good against vehicle weapons. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. #2. Business, Economics, and Finance. Suit slot: add Reinforced Helmet = 25% headshot resistance. 2x dmg. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nanoweave Armor will be your best friend because of its resists. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. I think OP has forgot that NWA and RS don't stack. I've also purchased the TMG-50 and slapped the HDS (3. Rank 2 nano-regen device, it's 1 cert. Anti-personnel mines are great. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. Planetside 2 has 3 factions/empires which has its own traits. 5 + ttk game it make a humongous difference in the outcome 1. Heavy Assaults' motto is longevity and versatility. Tool:Play run-n-gun at 20-30m. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. PlanetSide 2 Forums. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. Upgrading your preferred class ability is good also. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. WarmasterRaptor, Jul 4, 2014 #3. Nanoweave Armor 2 Health +12. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. #2. Main weapon: Armistice with extendes magazine. No. Nanoweave does not protect against headshots at all. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. In other words, it increases the potency of health and shields by 25%. Max nanoweave gives 20% damage reduction from bullets. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Hardpoint and softpoint ammos now serve a larger purpose in character building. But I find that for me it has no effect. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. 5% increase in total EHP. My experience with the HA class is. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Nanoweave Armor. You can solo almost anything in the game, vehicles included, with these. ) bodyshot - not a headshot or legshot. You either use nanoweave or you are gimped. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. Keep in mind with nanoweave, this will take 2 shots. 25If heavy assault can hold weapons with both hands, it's really too strong. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Thanks for the feedback though. Negative resistances (eg. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. Assuming, of course, the next instance of damage you take is a small arms (etc. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. You can change the sidearm with underboss or commissioner if. Ammunition Pouch. [deleted] • 2 yr. Knowledge is power. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Infantry/MAX Cert Lines. All PS4 servers will be offline for the following update, April. There’s now reasons to take any of the overshields. If I'm going to be fighting out in the open or in a. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. Standard infantry have 500 health 500 shields. You won't benefit from Nano Armor when. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. Make sure you get nanoweave armor. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Covert Drop Implant. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. 6% 2. It kills everything efficiently. 2) The table called "objective value of nanoweave", forget about it for now. Great for holding an area or. I would personally prioritize your suit slot, then your abilities. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. After the nanoweave nerf flack armor is the best suit equipment to. This effect only protects against small arms damage, not explosives. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. It adds damage resistance to small arms for your torso, arms and legs. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. refire_rate cancels out, 8/3 = 2. If you want the maximum power in single 1v1s, go for Nanoweave. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. You are ignoring one of the biggest downsides of this class 900HP. Also a lot of other stuff, pay no attention to it. NMG does work with Flak Armor, and it even absorbs fall damage. For room clearing, conc. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. See above plus: Weapons - PlanetSide 2 (fisu. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. First, flak armor was nerfed. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. CORRECTIONS! Keep your annotations on! There. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. Medic: The TAR or the Cyclone TRV. 1. Nanoweave protects against everything. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. This. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. Reduces non-headshot damage from bullets. Cost: 11 certs. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. They can outlast any other infantry class, and have an answer to any threat. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. However, it does take a lot to learn how to manage the shorter duration and long recharge. 1 or 2 points of damage is very easily covered. NSO are about to get NSO specific weapons (that other factions don't get). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. SomeRandomTrSoldier Planetside 2 Nanites. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. 8= 11. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave.